Scene inspired by the minimalistic environments of INSIDE by Playdead.
Modeled in Maya, scene and lighting in Unreal Engine, paintover details in Procreate and Photoshop.
The original render from Unreal Engine, before and after the paintover process.
This project started as a study of the graphics and mood of INSIDE. I started by creating modules in Maya and then switched to Unreal Engine to build the scene, set up lighting and create particle systems.